Angry Birds

-sample Renders-

-CG Pass Vs initial 2d pass example-

-Breakdown-

Tasked with supporting the art direction for sample assets and developing a proof of concept to establish the style breakdown using Toonlight. My responsibilities included creating the final character passes, handling shading/lighting, and producing some environmental assets for the background sets. 

PROGRAMS USED:

3D Environment assets were prepared using Substance Painter, Maya and Blender, then brought into the Unity Engine. 

The 2D Animation was processed through our Toonlight system and these stylized samples played a pivotal role in the show development of Angry Birds: Summer Madness, directly contributing to its greenlighting. The look we established during this phase carried through and remained consistent in the Netflix production that aired thereafter – trailers down below.

-Trailers For the Netflix show-

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