Angry Birds

-sample Renders-

-CG Pass Vs initial 2d pass example-

-Breakdown-

Tasked with supporting the art direction for sample assets and developing a proof of concept to establish the style breakdown using Toonlight. My responsibilities included creating the final character passes, handling shading/lighting, and producing some environmental assets for the background sets. 3D Environment assets were prepared using Substance Painter, Maya and Blender, then brought into the Unity Engine. 

The 2D Animation was processed through our Toonlight system and these stylized samples played a pivotal role in the show development of Angry Birds: Summer Madness, directly contributing to its greenlighting. The look we established during this phase carried through and remained consistent in the Netflix production that aired thereafter – trailers down below.

-Trailers For the Netflix show-

© miladmojab.com All rights reserved